| Pages: [1] |
1. With the nos change is the domi about worthless - in Ships and Modules [original thread]
Domi can do the most damage without cap. Domi can fit a decent passive tank. Move along.. ---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambassador: Beats m...
- by Parallax 7D - at 2007.07.30 19:43:00
|
2. Which BS would overall win? - in Ships and Modules [original thread]
Originally by: tarin adur Then once all that fighting is done, the dominix comes in and tanks whatever is left,while salvaging the wrecks ..must..salvage..everything.. ------------------------------------------------------------------...
- by Parallax 7D - at 2007.07.29 07:32:00
|
3. BS Sized Recons - in Ships and Modules [original thread]
Edited by: Parallax 7D on 29/07/2007 07:17:17 Originally by: murder one These ships will be fragile and slow by BS standards, and not have much endurance in a head to head fight Who needs armor when your enemy can't hit you? The...
- by Parallax 7D - at 2007.07.29 07:15:00
|
4. Exploration Guide v2.0 - in Ships and Modules [original thread]
More sites for us to find :) ---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambassador: Beats me. Try getting a job and earning some money. That's what *I* did....
- by Parallax 7D - at 2007.07.28 17:54:00
|
5. Exploration Guide v2.0 - in Ships and Modules [original thread]
The OP said that exploation sites do not spawn until you enter them. Could this mean that a grav site could change spots if you leave the system then come back if you haven't probed it all the way down to sift accuracy and entered it? -----------...
- by Parallax 7D - at 2007.07.27 14:51:00
|
6. Exploration Guide v2.0 - in Ships and Modules [original thread]
Does each system have an equal chance of getting exploration sites, or is it based on the number of planets? ---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambas...
- by Parallax 7D - at 2007.07.26 08:07:00
|
7. Tracking Link Modules - in Ships and Modules [original thread]
well sure, but a scorpion should be an insta frig killer on it's own. You could warp scramble and web 4 frigs at a time, and send each there own personal torp. ---------------------------------------------------------------------- Marge: But, M...
- by Parallax 7D - at 2004.11.03 10:24:00
|
8. Tracking Link Modules - in Ships and Modules [original thread]
well sure, but a scorpion should be an insta frig killer on it's own. You could warp scramble and web 4 frigs at a time, and send each there own personal torp. ---------------------------------------------------------------------- Marge: But, M...
- by Parallax 7D - at 2004.11.03 10:24:00
|
9. Passive targether ( how the hell works? O_o ) - in Ships and Modules [original thread]
I confirmed that the passive targeter does not mask your lock. Devs please fix this ---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambassador: Beats me. Try get...
- by Parallax 7D - at 2003.12.25 15:08:00
|
10. Godamnit, and what about drones and frigates?! - in Ships and Modules [original thread]
This story is about how drones were developed to counter frigits. If you do not believe me have someone you know read it and explain it to you. ---------------------------------------------------------------------- Marge: But, Mr. Ambassador, h...
- by Parallax 7D - at 2003.12.25 15:05:00
|
11. Ahh Armor repairers in low slots!?!?!?! - in Ships and Modules [original thread]
I would also like to see armor repair units in the mid slot version also. Perhaps they scale up with each slot type= low slot repairs 50 armor, mid repairs 100, high slot repairs 150. --------------------------------------------------------------...
- by Parallax 7D - at 2003.12.23 03:48:00
|
12. warp core stabilizer in low slot and no activation needed? - in Ships and Modules [original thread]
I think it would be cool if the warp disruption field units worked just like warp scramblers in the given area of effect. 2 warp cores would work fine against them. Just an idea. -------------------------------------------------------------------...
- by Parallax 7D - at 2003.12.21 03:07:00
|
13. Caracal CPU resources - in Ships and Modules [original thread]
I think its fair. H-50's should only fit easily on battleships. If you wanna use 5 big launchers on a cruiser, and other assorted high cpu gear its only reasonable that your cpu would run thin. frig - small or medium cruise - medium or h50 bs - h...
- by Parallax 7D - at 2003.12.05 22:27:00
|
14. Hybrids getting boosts - in Ships and Modules [original thread]
If you want an optimal + falloff = around 100 KM (all gunnery at lvl 5, bs skills at lvl 4) (Note Damage Over Time Average is shield damage + armor damage / 2) Tachs : Apoc : Radio : DOT AVG = 533 *this includes upcoming crystal changes Megabe...
- by Parallax 7D - at 2003.11.16 22:11:00
|
15. Noob Warship, please help with comments - in Ships and Modules [original thread]
I agree, Celestis all the way for npc farming. the above loadout is great, I might use 3 cap relays though. Did 20k, 30k guristas myself in that kit. You can even take on 40k, but they dont go down as easy obviously. :) --------------------------...
- by Parallax 7D - at 2003.11.09 03:32:00
|
16. Lvl 2 BS Option Packages - in Ships and Modules [original thread]
Looking at a lvl 2 BS? Pick an option set that suits your needs. 00 Standard Equipment Speed: 105 m/sec. Cargo: 600 Drones: 1,500 Structure: 3,975 Armor: 3,975 Armor Resist EM: 60 Armor Resist Explosive: 10 Armor Resist Kinetic: 25 Armor Resist...
- by Parallax 7D - at 2003.10.17 15:13:00
|
17. damage stats (semi) updated / 1206 - in Ships and Modules [original thread]
you rock ---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambassador: Beats me. Try getting a job and earning some money. That's what *I* did. By the way, ambassa...
- by Parallax 7D - at 2003.09.15 00:07:00
|
18. damage stats updated (1188) - in Ships and Modules [original thread]
sure is steep. ---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambassador: Beats me. Try getting a job and earning some money. That's what *I* did. By the way, a...
- by Parallax 7D - at 2003.09.06 06:28:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |